Fan Art of Shattered Heaven
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Genesis Global Historical Archive
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Expansion to the Stars (2120) ATLAS & the AI Revolution (2150)
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Genesis Global & the Nobody(2160) Anno Renovamen (2166- AR 01)
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The Waltz’s First Step (AR 99)

Genesis Global Technical & Scientific Archive

Frame Weight

on Average

Frame weight will vary based on the loadout, but on average they weight around 22 Metric Tons. Weight management is huge as leg units have individual weight capacities that limit just how much can be loaded onto a mech. In Armored Core, there was a weight penalty and in Shattered Heaven it’s no different. While a mech can be over the weight limit, their efficiency is severely stunted. This could lead into overheating and severe internal damage to a Frame’s base components.
Frame Propulsion Thrusters on Frames are what allow the mech to move, whether on the ground or in the air. Not all Frames are created equally, different leg units have their own micro assist boosters that would in tandem with the main thruster pack, while certain leg units known as “hovers” have their own main thruster packs. Reverse jointed leg units have more powerful jumping abilities but reduced air boosting capabilities.
Types of Propulsion

Compact Fusion

Pulse Propulsion Thruster

(CFPP Thruster)

Even in the world of Shattered Heaven, nuclear fusion technology is still theoretical and rare. Higher combustion with a greater power output, a compact fusion thruster is mainly conceptual. But it is believed that Genesis Global has a working prototype of this powerful thruster.


Thrust Range: 180500 kg – 220000 kg
Individual: 90250 kg – 110000 kg

Hi-Nu Rotating Detonation Engine Thrusters

 

(HnRDE Thrusters)

The most expensive and efficient thruster on the market, the HnRDE thruster is an enhanced version of the standard EPDE thruster. They have the highest output capabilities and come with a manageable energy drain.


Pseudo Science: A detonation wave travels through a circular channel to create a self sustaining energy detonation. It is initiated through a fuel/oxidizer mixture with an ignition switch utilizing highly malleable isotopes found on Mars. Unlike the EPDEs, these thrusters do not purge their energy chambers after each pulse. They can go much longer before refueling.


Thrust Range: (Low-end models) 86250 kg – (High-end models)110500kg
Individual 43125 kg – 55250 kg

Enhanced Pulse Detonation Engine Thrusters

 

(EPDE Thrusters)

The standard and most cost effective thruster available to pilots. Like the HnRDE thrusters, EPDE’s create a supersonic detonation of fuel. The energy drain is higher and the fuel combustion forces the internal energy chambers to be purged after each wave. They can only be used for a short time before refueling is required.


Thrust Range: (Low-end models) 55000 kg – (High-end models) 75000kg
Individual 27500 kg – 37500 kg

Power Source (Generators)
Compact Fusion Reactor

It is rare in the world, but it is assumed that Genesis Global has managed to create a safe version of this design. It has yet to be introduced to the public if that is the case.


Power Output : 3480-4260 kW

Neo H-Cell Generators

Hyper Proton Exchange Membrane Fuel Cell or H-Cell as it is commonly referred as to provide power to all the applications used. The H-Cell’s basic principle is that a single cell converts the chemicals hydrogen and oxygen into water, and in the process it produces electricity.


Power Output: 1,160-2100 kW

Energy Drain Ratings

Each part that makes up a Frame is given an “Energy Drain” rating. This rating is a numeric value that when combined with the rest of the parts of the mech will give a pilot an estimation of their Frame’s total “Required Energy Usage”, the numeric value that has to be met by the generator for the Frame to function. If the REU value is “900kw” a generator that produces at least “900kW” would be needed to power the Frame.

Coolant Systems (Radiators)

When you have all these parts working to move a giant behemoth, then things are bound to get hot. In order to keep this from happening, a coolant system is put in place. Through the use of Radiators, Frames are able to keep their operating temperatures down to prevent overheating. A mix of a good coolant system and proper awareness from a pilot will prevent an overheating scenario.


Good coolant systems aren’t enough, in the heat of battle things can get out of hand. Not being aware of thruster energy levels and the heat they incur as well as how much energy is being used from the generator before it can be replenished can create catastrophic situations. All Frames are equipped with a CMS- Coolant Monitoring System.

If a Frame overheats, the generator will go into an emergency overdrive to force cool the entire mech. This causes the Frame to temporary go silent, leaving the pilot extremely vulnerable.

 

CMS

(Coolant Management System)

A graphic representation of heating and energy levels with in the Frame. When approaching the “red bar”, an alarm warns the pilot of a potential “overheating” scenario.

Radiators

Control the cooling systems and monitor temperature of all components.

Coolant

Ethylene glycol (ethane-1,2-diol) is an organic compound with the formula (CH2OH)2.

Pressurized

Cooling Systems

A type of cooling system based on atmosphere pressure surrounding the Frame instead of temperature. This system will maintain the ideal heat capacity at a constant value, despite the outside air temperature. The problem with this system is that it is more susceptible to damage. Any damage from battle could create a coolant leak and lead to a generator failure.

Continuous Flow Systems

An expensive cooling system that relies on an active flow of Ethylene glycol to circulate through the Frame’s internal skeleton. The constant passing of the coolant keep everything at an optimal temperature to prevent overheating. While this is efficient at being proactive, if an overheating scenario were to occur, the down time of the Frame is significantly longer.

Computer/Operating Systems

The brain of the Frame.

FCS (Fire Control System)

Onboard computer system that is made up of the radar and targeting devices.

Radar

Varies in computer sight range, lock-on capabilities in terms of single or multi lock for guidance weapons, lock acquisition speeds and electronic counter measure strength.

Sight Range

The range in meters in which the OS can scan the area for threats and to acquire target lock-ons.

Lock-on Type

Single or multi. Works with specific weapon types, whether multiple enemies can be locked on at the same time or if only one can be locked on.

Acquisition Speed

How quickly and efficiently a lock-on can be acquired.

ECM (Electronic Counter Measures)

The level of efficiency an OS can work within areas that have electronic distortion or interference applied.

Frame Types

Frames are split into different categories based on their leg units.

Heavyweight

The highest weight/load capacity. These Frames are heavily armored with high defense, but are held back by severely low mobility.

Lightweight

Extremely low weight/load capacity. Very nimble and usually rely on their higher than average mobility.

Middleweight

The most balanced of the different Frame types. Decent weight/load capacity with good mobility.

Hover Type

Extremely low energy/thrust drain with high mobility. Low defense.

Reverse-Joint

Good armor, high jumping capabilities but poor air mobility. Mainly ground units.